Wednesday, 1 April 2009
...that flowol is actually cool...
Children have to start by thinking logically to get the basic system to work. However it is good for promoting creativity. For example, the ferris wheel system is fairly simple to set up to go round and stop. However, children can think creatively to say how many turns, when to stop, how the lights will flash, and can have diagrams that cover the whole page.
I would certainly consider using this with older KS2 children, certainly as an option to push and develop children's logic and to some extent creativity through ICT.
...that Interactive maps would be useful for Geography
However, one question that I would like to pose is, do we as teacher's have to ensure that there is one place to do it on? Is this empowering? Our task was to create an interactive map of the campus, however, one group went one step further and did a brilliant one of their home. It was funny, enjoyable and well made. Could children do this? Or would it take away from the possible skills they can build up from doing it in a specific place?
I think teacher's have to consider why doing something will benefit the child more so than anything else, but in todays world, where we wish to empower, we have to get children to being doing this critically themselves.
...Interesting how an iPod won Carling Cup for United, no?
The final went into a penalty shoot-out after a goalless 120 minutes.
Foster studied an iPod with goalkeeping coach Eric Steele with footage of Spurs' spot-kick takers."
Imagine taking this information into the classroom with you. If you have any boys in the class who might not like ICT or using it, this is surely a fantastic way to proove that their heroes are doing it as well, and it works for them. Thoughts?
Thursday, 12 March 2009
...it's time for Radio RicConor!!!!
I would certainly use this in the classroom as it is a fantastic tool to change boring creative writing into an imaginative process of creative thinking and is certainly an excellent way of assessing children's learning.
So, without further ado, here is the Radio show, with accompanying video, as I got too excited on Windows Movie Maker again! Please enjoy...
Tuesday, 3 March 2009
...that his feelings towards Super Duper Music Looper are mixed...
As we were publishing a video of our song, we just decided to have some writing to keep the file size small and so that you could listen to our song!
Ric and myself worked on this piece, to try and create a satisfying piece of music to go with a radio show (podcast) that we would be creating later in the module. We found it fairly easy to use, with simple instructions to follow. However, I thought that depending on the age, there is going to be less understanding about layers of music, what instruments are needed and can go together etc. So we thought that this product could be used with guidance at a younger age, but it can certainly empower children at a slightly older age in the Primary School, perhaps in Years 5 & 6?
The main downside I experienced was the fact that it contained set loops. As a musician, I was listening to what I could hear and wanted to add parts, and children of all age can make music with certain instruments. So I would say as a project to create music, it is a good product, however it can be enhanced and empowered by say, using Cool Tools or Cubase to record children and brought together to create satisfying pieces.
...that video gaming has come a long way...
However, for me, the biggest change in video gaming, (particularly on Personal Computer's) is the way that people can purchase games. No longer do you have to go off to HMV with your £40 to by a massive cartridge. No longer do you even have to go to your local supermarket with a tenner for the most recent game on CD-ROM, now all you need is an internet connection, bank card and Steam. You buy the game, download it, and play it. Even better, you can go onto ANY computer, log in with your personal details, download the game, as you own it by buying it, and play it there. You don't need to put in a CD everytime you play, or wait for it to be delivered or take it with you. Everything is on Steam.
Steam is a fantastic program, produced by Game Developers Valve, with the initial idea to sell Half Life 2 and any mods (Counter Strike: Source etc) to gamers. However, with the huge success of this, with that over 75% of buys of the game being over Steam, other Game Developers are jumping on the Steam bandwagon. Games likes Call of Duty: Modern Warfare, Brian Lara International Cricket 2007, Fallout 3 all sold in the Games Market, are now being sold on Steam.
The consequence of this for children, mean that if they know "Daddy's password," they can go and play any game, shooters, zombies, horrors, without needing a cd that can be hidden etc, and children have their ways of finding out passwords.
This means that for a gamer, playing any game is made much easier, however, care has to be made to ensure that it is not as easy for children to play some games. I think that as more and more technology advances are made in video gaming, some ideas towards protection for children has to be considered as an important factor.
...there is a really odd big deal about larger broadband services in England at the minute...
Videos 2 and 3 here, http://news.bbc.co.uk/1/hi/technology/7131115.stm show how this is affecting some children in schools.
One of the things you can do, is check against your postcode what you can recieve, http://www.kitz.co.uk/adsl/adslchecker.php which could be handy for schools.
There is clearly a push for faster speeds, as the UK is falling behind many nations in the World, however if we are to spend £15 billion on creating a fibre optic network for the whole country, surely an emphasis has to be made to make it available to all? People in rural places, schools, businesses, home users should all pay for the amount they receive? Or should there be a set price, and you get as much as you can depending on where you live?